I have a problem. for some reason, my enemy keeps on stoping and getting stuck in one place. here is what it looks like:
here is my script:
var target : Transform;
var damp = 5.0;
var speed = 3.0;
function Start () {
// Auto setup player as target through tags
if (target == null GameObject.FindWithTag("Player"))
target = GameObject.FindWithTag("Player").transform;
}
function Update () {
if (target Vector3.Distance(transform.position, target.position) < 30) {
var rotate = Quaternion.LookRotation(Vector3(target.position.x, transform.position.y, target.position.z) - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, rotate, Time.deltaTime * damp);
var controller : CharacterController = GetComponent(CharacterController);
var forward : Vector3 = transform.TransformDirection(Vector3.forward);
controller.SimpleMove(forward * speed);
Debug.Log("I'm Attacking!!!");
}
else if (target Vector3.Distance(transform.position, target.position) > 30) {
Debug.Log("I'm not Attacking!!!");
}
}
PS, the reason the snowman disappears at the end is because I shot him, and it gets rid of his last life.