Enemy AI scripting error

I made a script for an enemy AI, I don't know if I did any of this right really. I keep getting the error: Assets/EnemyAI.cs(11,13): error CS1519: Unexpected symbol `Awake' in class, struct, or interface member declaration

My script:

using UnityEngine;
using System.Collections;

public class EnemyAI : MonoBehaviour {
    public Transform target;
    public int moveSpeed;
    public int rotationSpeed;

    private Transform myTransform

    void Awake() {
        myTransform = transform;
    }

    // Use this for initialization
    void Start () {
        GameObject go = GameObject.FindGameObjectWithTag("Player");

        target = go.transform;

    }

    // Update is called once per frame
    void Update () {

    }
}

Can someone please tell me what I have wrong? Thanks!

It's a parsing error, anytime you get an unexpected symbol in a programming language and you know it's part of the language, like Awake. Look up one line for a bug. You forgot the semicolon after myTransform.

A workaround:

in your goodyscript define a "public static goodyscript gThis;", and in start of goodyscript set "gThis =this;"

then look foor "goodyscript.gThis.transform.position" instead

better than doing a "find" on every frame anyway.

and could be used elsewhere at a guess