Hello,
I’ve run into an issue that I have not been able to solve. I’m making a side-scrolling space shooter (think r-type) I’m trying to get enemy ships to fire a projectile at the players current position. Keep in mind I do not wish for the projectile to follow the player like a homing missle, basically the projectile should instantiate, take the players positions and send the projectile in the players direction. Here is the script I am currently using,
public var ebullet:Transform;
public var projectileSpeed:float = 0.0;
public var delay:float = 0.0;
public var weaponSpeed:float = 0.0;
private var bulletCount:int = 0;
function OnTriggerEnter(col:Collider){
if(col.gameObject.tag == "Player"){
InvokeRepeating("Shoot", delay, weaponSpeed);
}
}
function OnTriggerExit(col:Collider){
if(col.gameObject.tag == "Player"){
CancelInvoke("Shoot");
}
}
function Shoot(){
var shoot = Instantiate(ebullet, transform.position, transform.rotation);
shoot.rigidbody.AddForce(-transform.right * projectileSpeed * 1000);
}
So far I’ve tried a few things and nothing has worked the way I’d like. The closest I have come was adding the players position into AddForce but as you can imagine that did not work out.
That worked like a charm sir! I do realize that transform.right is not what I wanted however it's all I had to work with at the time. Thank you :D.
– feneq