Enemy Animation Play

Hi Everone I have a enemy ai script and it works fine. But when I tried to add the animation code to it, so show me two Error.

(01). Enemy.js(49,26): BCE0019: ‘animation’ is not a member of ‘function(System.Type): UnityEngine.Component’.

(02). Enemy.js(53,30): BCE0019: ‘animation’ is not a member of ‘function(System.Type): UnityEngine.Component’.

  My Unity Version 5.4         

Here’s my script (commented portion is what I put in)

 #pragma strict
 
var chasing : boolean = false;
var target : Transform; //the enemy's target
var moveSpeed = 3; //move speed
var rotationSpeed = 3; //speed of turning
var range : float = 10f;
var range2 : float = 10f;
var stop : float = 6f;;
var myTransform : Transform; //current transform data of this enemy
public var Idle : AnimationClip;                 
public var Run : AnimationClip;                  
public var Attack : AnimationClip;                
public var Die : AnimationClip;                
 
 
function Awake()
{
    myTransform = transform; //cache transform data for easy access/preformance
}
  
function Start()
{
    target = GameObject.FindWithTag("Player").transform; //target the player
  
}
  
function Update () {
    //rotate to look at the player
    var distance = Vector3.Distance(myTransform.position, target.position);
    if (distance<=range2 &&  distance>=range){
        myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
        Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
     
    }
  
  
    else if(distance<=range && distance>stop){
  
        //move towards the player
     
     
        myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
        Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
        myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
     
        if(moveSpeed < 3 && chasing == true)                                    
        {
            GetComponent.animation.CrossFade(Idle.name);                  
        }
        if(moveSpeed > 3  && chasing == true)                                
        {
            GetComponent.animation.CrossFade(Run.name);                  
         
        }
     
    }
    else if (distance<=stop) {
        myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
        Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
    }
  
 
}

I did the best to my knowledge. PLEASE HELP Thanks

GetComponent().CrossFade <— C#

GetComponent.< Animation >().CrossFade <— JS. (Thanks Landern)