Enemy Detection Area

I got an enemy that follows the player and explodes on impact (Creeper from MineCraft).
Now the problem is that he follows the player as soon as the game starts, I want him to only follow the player when the player is close to him.
I tried to use an invisible box for the detection area but it didn’t work.
I get no errors, and I get no “detected!” print.

var target : Transform; 
var moveSpeed = 5; 
var rotationSpeed = 5; 
var myTransform : Transform; 
var Detect : boolean = false;


function Awake()
{
myTransform = transform; 
}

function Start()
{
target = GameObject.FindWithTag("Player").transform; 
}



function OnTriggerEnter(other : Collider)
{
if (other.tag == "Player")
{
Detect = true;
print ("detected!");
} 
}


function Update () {
   
   if (Detect == true)
   {
    myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
    Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime); 
    myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
   }
   }

also, If you got some other method I can use other than collision, please tell me.

Just compare your distance to the player distance each frame. If you want to be slightly more efficient, you can use distance squared.

function Update () {
 
   if ((target.transform.positon - transform.position).sqrMagnitude < someDistanceSquared)
       Detect = true;

   if (Detect)
   {
        myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
        Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime); 
        myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
   }

}