Enemy falling down too fast

Hi folks,
So basically all i want to achive is to have an enemy(nav mesh agent) falling down to the hole.
I have a trouble with my enemy falling down too fast despite the fact i have rigidbody activated with gravity checked.
Here is the main issue presented on vid.

Here is the code for following player:

[SerializeField]
    Transform skeleton;
    NavMeshAgent agent;

    void Start () {
        agent = this.GetComponent<NavMeshAgent> ();
    }

    void Update () {
        Vector3 vec = skeleton.transform.position;
            agent.SetDestination (vec);

    }

    void OnTriggerEnter(Collider player)
    {

        if (player.tag == "PlayerSkeletonFull") {
            FindObjectOfType<GameManager> ().EndGame ();

            SceneManager.LoadScene (SceneManager.GetActiveScene ().buildIndex);
        }
    }

Here is my settings for an enemy:
SettingsIMG

Line 11 is probably driving the agent to the snapped location you want, overriding the physics.

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