Enemy follows the only player in rotation

2d game. My enemy is following me right and left, but when I jump, the enemy turns to me. I would like to jump when the enemy stands still while they are not looking up. How can I fix?

Script that I’m using.

using UnityEngine;
using System.Collections;
 
public class EnemyAI : MonoBehaviour {
 
    public Transform target;//set target from inspector instead of looking in Update
    public float speed = 3f;
 
 
    void Start () {
 
    }
 
    void Update(){
 
       //rotate to look at the player
       transform.LookAt(target.transform.position);
       transform.Rotate(new Vector3(0,-90,0),Space.Self);//correcting the original rotation
 }
}

Personally I would create a look position that uses the enemy Y instead of the target Y :

Vector3 tgtPos = new Vector3( player.transform.position.x, transform.position.y, player.transform.position.z );
transform.LookAt( tgtPos );

You may need a modifier on the transform.position.y depending on where the pivot of the enemy is, eg :

Vector3 tgtPos = new Vector3( player.transform.position.x, transform.position.y + offsetY, player.transform.position.z );

You can hard set the rotation:

transform.LookAt(player.transform);
Vector3 rot = transform.rotation;
rot.z = 0;
transform.rotation = Quaternion.Euler(rot);

Set to 0 the axis that you do not want to move and then assign the Vector3 to the rotation.