[Edit]: This script is attached to the enemy, by the way!
Hello, I’m having a little trouble with my enemy health script. I asked a question similar to this one a while ago, but I’m using my newer script now, and can’t figure out how to solve this problem.
Here’s the health script:
var hit = 0;
var bulletHit : AudioSource;
var bullet : GameObject;
function OnTriggerEnter(){
hit +=1;
Update();
audio.Play();
}
function Update(){
if(hit == 3){
Destroy(bullet.gameObject);
Destroy(gameObject);
}
}
It basically makes it so that if the bullet object enters the trigger on the enemy (Collider set to trigger) it adds a hit to it and if there are 3 hits, it destroys it.
The Problem: The bullets don’t get destroyed when they hit the enemy. They continue to travel for 5 seconds (because of the Timed Object Destructor.) I tried to use this, but it didn’t work either:
DestroyImmediate(bullet, true);
and
DestroyImmediate(bullet.gameObject, true);
Can someone help me with this? Thanks.