I have a gun script and an enemy health, but the enemy isnt taking damage when it should be. can anyone tell me whats wrong?
ENEMY
var Health : float = 10;
function Start()
{
}
function ApplyDammage (Damage : int)
{
Health -= Damage;
print("1");
if(Health <= 0)
{
Dead();
print("2");
}
}
function Dead()
{
Destroy (gameObject);
}
GUN
var Effect : Transform;
var Damage = 1;
var Cam : Camera;
function Start()
{
stopSpread = spread;
}
function Update ()
{
/*Shooting*/
var hit : RaycastHit;
var ray : Ray = Cam.ScreenPointToRay(Vector3(Screen.width*0.5 + (Random.Range(-spread, spread)), Screen.height*0.5 + (Random.Range(-spread, spread)), 0));
if (Input.GetMouseButtonDown(0))
{
if (Physics.Raycast (ray, hit, 500))
{
var particleClone = Instantiate(Effect, hit.point, Quaternion.LookRotation(hit.normal));
Destroy(particleClone.gameObject, 2);
hit.transform.SendMessage("ApplyDamage", Damage, SendMessageOptions.DontRequireReceiver);
}
}
}
Thanks in advance!