Hi, so im pretty new to all this so this might be really simple…
I am making a little tower defense game and my newest roadblock is that I need a way for my Instantiated enemies to know what tower hit them. So a present the Instatiated enemy the information from the Tower by reffering to its name but this isn’t really a solution when I want to have a lot of towers. So is there a simple way to reference a specific towers damage to the enemy that actually got hit. By the way I am also Instantiating the “Bullets” from the towers and they hit the enemies with a OnTriggerEnter2D
if that helps.