Hey guys, fairly new to unity. I’ve been trying to get an enemy gameObject to move towards my player game object. I’m not sure whether the error with my following code is a logic error or a syntax error so I shall try and give all relevant information.
My enemy game object if called “Enemy” in the inspector.
My player game object is called “Player” in the inspector.
The code is as follows:
using UnityEngine;
using System.Collections;
public class EnemyAI : MonoBehaviour {
float spawnPoint;
float max_speed = 5f;
public LayerMask ground;
public bool facingRight = true;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void FixedUpdate () {
float player_X = GameObject.Find ("Player").transform.position.x;
if (transform.position.x < player_X - 5) {
if(!facingRight){
Flip();
}
rigidbody2D.velocity = new Vector2 (max_speed, rigidbody2D.velocity.y);
}else if(transform.position.x > player_X + 5){
if(facingRight){
Flip();
}
rigidbody2D.velocity = new Vector2 (-1 * max_speed, rigidbody2D.velocity.y);
}
}
void Flip(){
facingRight = !facingRight;
// Sets facingRight to the opposite of what it just was.
Vector3 EnScale = transform.localScale;
// Creates a variable containing the x,y and z scale values.
EnScale.x *= -1;
// Changes the direction that the character is facing in.
transform.localScale = EnScale;
// Sets this changed value to the game characters value.
}
}
The game is fairly simplistic so far, however if anymore information is required please ask.