Enemy not taking damage

I need help!! My enemy is not taking any damage when the player hits it,
it gets the error NullReferenceException: Object reference not set to an instance of an object PlayerCombat.Attack () (Assets/Scripts/PlayerCombat.cs:36)

(im a noob at unity please help me)))

these are my scripts:

Firstly, Do not post screenshots of code snippets, they’re pointless, Always use code tags.

One of the most common errors, what should you do?

  • Identify what is null
  • Why is it null
    Then after getting all the info, fix it
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As Johan correctly notes above, only one way to fix it, three steps. Here’s a bit more info:

The answer is always the same… ALWAYS. It is the single most common error ever.

Don’t waste your life spinning around and round on this error. Instead, learn how to fix it fast… it’s EASY!!

Some notes on how to fix a NullReferenceException error in Unity3D

  • also known as: Unassigned Reference Exception
  • also known as: Missing Reference Exception
  • also known as: Object reference not set to an instance of an object

http://plbm.com/?p=221

The basic steps outlined above are:

  • Identify what is null
  • Identify why it is null
  • Fix that.

Expect to see this error a LOT. It’s easily the most common thing to do when working. Learn how to fix it rapidly. It’s easy. See the above link for more tips.

You need to figure out HOW that variable is supposed to get its initial value. There are many ways in Unity. In order of likelihood, it might be ONE of the following:

  • drag it in using the inspector
  • code inside this script initializes it
  • some OTHER external code initializes it
  • ? something else?

This is the kind of mindset and thinking process you need to bring to this problem:

https://discussions.unity.com/t/814091/4

Step by step, break it down, find the problem.

Here is a clean analogy of the actual underlying problem of a null reference exception:

https://discussions.unity.com/t/840647/7

You either collide with things are on the enemyLayers which don’t belongs there or you have some enemies without the Enemy script on them or you forgot to set the enemyLayers properly.