I’ve got my enemy to look at and chase the Player, but once he gets to the distance where he should stop chasing the Player, he’ll do tiny nudges towards the Player, getting closer to him. Anyone have a clue why this is happening?
if(targeted){
var rotation = Quaternion.LookRotation(Player.transform.position - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * damping);
transform.eulerAngles = new Vector3(0,transform.eulerAngles.y,0);
ChasePlayer = gameObject.GetComponent("EnemyControl");
if(distanceToTarget >= 3){
isMoving = true;
}else{
isMoving = false;
}
}else{
isMoving = false;
}
//CHASE THE PLAYER//
if(isMoving && distanceToTarget >= 3){
animation.CrossFade("run",0.2);
var controller2 : CharacterController = GetComponent(CharacterController);
var forward : Vector3 = transform.TransformDirection(Vector3.forward);
controller2.SimpleMove(forward * 3);
}