Enemy Prefabs Teleporting To Each other?

I made an enemy and then I made it into a prefab so I could put duplicates of it anywhere in my scene,
but whenever I drag and drop one into the scene and press play, it just teleports to the original/ other copies. And this goes for regular duplicates I made of the enemy. Not just prefabs. I’m pretty new to unity so the solution might be obvious and I just don’t see it.

Check any script you have attached for position variables that may be marked static. This would make all copies use the same position.