Hey guys, I have a problem here. I have been trying to fix it but i just couldn’t get it. I am still new in unity, started using unity about 7 weeks already.
Okay, so i have this script of my enemy following my main character, and what i want it to do is to rotate as well, but it seems like the enemy is rotating but in a weird way. here is the code
Thank you so much for helping.
var Player : Transform;
var MoveSpeed = 4;
var MaxDist = 100;
var MinDist = 50;
private var tr : int = 180;
private var moveDirection = Vector3.zero;
function Start ()
{
}
function Update ()
{
//transform.LookAt(Player);
var dist: float = Vector3.Distance(transform.position,Player.position);
var dir: Vector3 = Player.position - transform.position;
//Debug.Log(dir);
dir.Normalize();
if(dist > MinDist)
{
transform.position += dir * MoveSpeed * Time.deltaTime;
if(Vector3.Distance(transform.position,Player.position) <= MaxDist)
{
transform.eulerAngles.y += (transform.eulerAngles.y - tr) / 2;
}
if(dir.x>0){
//looking to the right
tr = 180;
} else {
tr = -180;
}
// if(dir.x<0){
//looking to the left
//tr = 0;
//transform.eulerAngles.y += (transform.eulerAngles.y + tr) / 2;
}
}