Im having a real tough time programming this script basically what im trying to do is program my game so that i can select enemies with my mouse but all it does when i click the mouse is cycle through my enemies no matter where i click, i posted this many times and all ive can up with was dead ends i am very new to unity and programming so if you can alter or re write this script in c# it would be greatly appreciated thanks
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Targeting : MonoBehaviour {
public List<Transform> targets;
public Transform selectedTarget;
private Transform myTransform;
// Use this for initialization
void Start () {
targets = new List<Transform>();
selectedTarget = null;
myTransform = transform;
AddAllEnemies();
}
public void AddAllEnemies()
{
GameObject[] go = GameObject.FindGameObjectsWithTag("Enemy");
foreach(GameObject enemy in go)
AddTarget(enemy.transform);
}
public void AddTarget(Transform enemy)
{
targets.Add(enemy);
}
private void SortTargetsByDistance()
{
targets.Sort(delegate(Transform t1, Transform t2) {
return Vector3.Distance(t1.position, myTransform.position).CompareTo(Vector3.Distance(t2.position, myTransform.position));
});
}
private void TargetEnemy()
{
if(selectedTarget == null)
{
SortTargetsByDistance();
selectedTarget = targets[0];
}
else
{
int index = targets.IndexOf(selectedTarget);
if(index < targets.Count - 1)
{
index++;
}
else
{
index = 0;
}
DeselectTarget();
selectedTarget = targets[index];
}
SelectTarget();
}
private void SelectTarget()
{
selectedTarget.renderer.material.color = Color.red;
PlayerAttack pa = (PlayerAttack)GetComponent("PlayerAttack");
pa.target = selectedTarget.gameObject;
}
private void DeselectTarget()
{
selectedTarget.renderer.material.color = Color.blue;
selectedTarget = null;
}
// Update is called once per frame
void Update(){
//Only search if clicked
if( Input.GetMouseButtonDown(0) ){
TargetEnemy();
}
}
}