The enemy’s cannons’ keep shooting repeatedly, I would like for the shooting to be delayed between shots, is there a way to do this? Any help would be appreciated!
- Brady
Script:
#pragma strict
var Laser : GameObject;
var LeftCannon : GameObject;
var RightCannon : GameObject;
var range : float = 10f;
var myTransform : Transform;
var Friendly : Transform;
var nextFire : float = 2f;
function Start () {
}
function Update () {
var distance = Vector3.Distance(myTransform.position, Friendly.position);
if (distance<=range && Time.time > nextFire){
Instantiate(Laser, LeftCannon.transform.position, transform.localRotation);
Instantiate(Laser, RightCannon.transform.position, transform.localRotation);
audio.Play ();
}
if(nextFire <= 0){
Instantiate(Laser, LeftCannon.transform.position, transform.localRotation);
Instantiate(Laser, RightCannon.transform.position, transform.localRotation);
}
}