Enemy slides after death

I have a death animation that plays when the enemy dies and currently (even without the death animation playing) if the enemy dies he slides basically until the destroy command kicks in.
I’m guessing it’s something in it’s inspector but I’m not sure what it is. Here is the code that I have going just in case though. Any help would be appreciated.

void eDeath()
enemyAnim.SetBool(“isWalking”, false);
enemyAnim.SetBool(“isDead”, true);
Destroy(this.gameObject, 3.5f);

Try enabling isKinematic. You can also try setting velocity to 0;