Hi all,
So I’m working on a simple game in which enemies fly towards a space station and shoot at it until it explodes (gameover) But I’m seeking some advice as far as how to set up the enemy movement, I’m using waypoints at the moment. I thought about having a large number of waypoints, and instantiating different enemies that travel to certain waypoints, but it seams like sooner or later you’d have enemy ships flying through each or bumping into eachother or something, is there a better way to do this.
Just for clarification, here’s the short version:
How do I create multiple enemy ships all traveling towards one goal without them looking/acting stupid/unrealistic.
UnitySteer looks pretty impressive, I was hoping someone could help me out with a scripting advise, but maybe then it should have been in the scripting forum thanks.