var enemy : GameObject;
var timeDelay = 3;
var ready = true;
var timer : int = 240;
var limit : int = 40;
var left : int = 40;
var grip : Transform;
function Start(){
ready = true;
if(ready){
if(timer > 0){
timer -= 1;
while (ready) {
yield WaitForSeconds(timeDelay);
Instantiate( enemy, transform.position, Quaternion.identity);
enemy.transform.LookAt(grip);
limit -=1;
enemy.transform.Translate(Vector3(0,0,1));
}
}
}
if(timer <=0){
Time.timeScale = 1;
guiText.text == "GAME OVER , HAHAHAHA !!!";
yield WaitForSeconds(3);
Application.LoadLevel("levelSelect");
}
//ENEMIES IN THIS LEVEL = 80;
if(left == 0){
guiText.text == "WELL DONE GREENHORN , YOU FINISHED LEVEL 1 ! BUT , ARE YOU READY FOR THE NEXT LEVEL !";
yield WaitForSeconds(3);
Application.LoadLevel("level2");
}
if(enemy == null){
left-=1;
}
if(limit == 0){
ready = false;
}
}
At the moment it just spawns enemies and they fly into the air ??? Help !