Enemy spawn script/player position(java/js)

I am working on an enemy spawn script that needs some adjustments/polishing. I want to make zombies spawn in front of my “guy/player”. After they spawn in front of him, I know how to do the rest. Just the spawning in front part is the only thing I am confused on. I was using a Invoke repeating() to make zombies spawn at a certain spot but now I want them to span directly in front of my player.I know that I will have to get my “players” position but I don’t know what to do from there. Thanks for the help and your time.(feel free to rewrite my code or make any helpful adjustments)

here is my code:

var SpawnObject : GameObject;  
   var player : Transform;
   private var SpawnStartDelay : float = 0; 
   var SpawnRate : float = 1.0; 
   private var amountOfE : float = 0;
   var maxAmount : float = 10; 
   var distance = 15; 
   var playerCloseEnough = false;
   
   function Start() 
   {
       InvokeRepeating("Spawn", SpawnStartDelay, SpawnRate); 
   } 
   
   // Spawn the SpawnObject 
   function Spawn() 
   {
       if(playerCloseEnough == true)
       {
       amountOfE++;
       Instantiate(SpawnObject, transform.position, transform.rotation);
       }
       else{}
   }
  
   function Update()
   {
   	if(amountOfE == maxAmount)
   		{
   	 		CancelInvoke("Spawn");
   	 		Destroy(this.gameObject);
   		}
   		else{}
   		if(Vector3.Distance(transform.position, player.position) < distance)
   		{ 
   			playerCloseEnough = true; 
   		} 
   }

Try replacing:

Instantiate(SpawnObject, transform.position, transform.rotation);

With:

Instantiate(SpawnObject, transform.position + (transform.forward * 2.0f), transform.rotation);

Replace “2.0f” with the distance you want them to be spawned in front of the player.

Alternatively, you can use:

Instantiate(SpawnObject, transform.position + transform.TransformVector( 0f, 0.5f, 2.0f ), transform.rotation);

Replace with “0f, 0.5f, 2.0f” with either x,y,z floats or a Vector3 representing the position you wish to spawn the enemy in relation to the direction that the player is facing.

Hope that helps!