EnemyAI C# Error

Hi! I’ve just got an Small error and i don’t know why :confused:
I Get A NullReferenceException error in Line 33 And i don’t know :confused:

Here’s the Script:

using UnityEngine;
using System.Collections;

public class EnemyAI : MonoBehaviour
{
public int minRange;
public bool follow;
public float moveSpeed;
public float rotationSpeed;
private Transform myTransform;
private Transform player;

void Start()
{
    myTransform = transform;
    player = GameObject.FindGameObjectWithTag("Player").transform;
}

void Update ()
{
    if(player != null && Vector3.Distance(player.position, myTransform.position) < minRange)
    {
        follow=true;
    }

    if(follow && player != null)
    {
        myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(player.position - myTransform.position), rotationSpeed * Time.deltaTime);
        myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
    }

if(player == null) {
GameObject.FindGameObjectWithTag(“Player”).transform;
}
}
}

Any Ideas to fix it :)?

This is the Problem:

If(player == null){
GameObject.FindGameObjectWithTag(“Player”).transform;
}

Is there an object in your scene with the tag “Player” on it? (tag, not name)