I have been working on this script for the past month and my collisions are not working…
I have a drone and when a bullet hits the Sphere Collider, I want the drone to lose health and after it has been hit three times, I want the drone to add a rigidbody component and after 3 seconds, to disappear… Any suggestions?
Here’s my code so far…
#pragma strict
function OnCollisionEnter(deadPlayer : Collision)
{
if (deadPlayer.gameObject.tag == "Drone")
{
Debug.Log("HIT");
Destroy(GameObject.FindGameObjectWithTag("Drone"));
}
}
Could you please clarify the question? If your question is clear, it helps us to help you. A quickly glance reveals that you're wanting drone to lose health first, then count to three, then add rigidbody (??), then wait for 3 seconds, and lastly, disappear. Am I right?
– ikelaiahWhat I want the script to do is when a bullet hits the drone, i want it to lose health and once the drone loses 3 health, I want to add a rigidbody component, wait 3 seconds and then the drone to disappear from the scene @iklaiah...
– hopperrigidbody should exist on the enemy before the collision is fired. to have a collision you need a rigidbody and a collider. non-kinematic
– KuPAfooDoes that mean that the bullet needs a collider and the enemy needs a rigidbody or both need a collider and a rigidbody?
– hopper