Energy Engine. Our new project is ready! [PC STEAM] [FREE KEYS]

Hello Unity3D fans,

Our new design made in this great engine has just been published. This is not a typical game but a program / engine that works as a Windows 10 wallpaper.

Energy Engine contains many options thanks to which you can adjust the wallpaper to your taste or PC set.

All information is available in the Steam store. The project is paid (very cheap) but we have some free keys for you.

Please only write down the keys used so that others do not waste time.

Do you need more codes? let me know.

Link to the project:

Free keys:
5ZG7A-G6XEX-WLXL2
CYW06-DR2H2-5ZJL6
N7EAI-RXFCH-2E8NV
Z0TLK-I890G-A85WR
M49MN-3LMH7-W7T96
5CLX3-D6VKP-KRCNB
PEDVH-V4VIP-3APB6
YW72C-B8EGD-Q2KWG

An additional good news is that after a few projects we start a completely new series of interactive wallpapers. Of course it will be something amazing ;d

Have fun!

3DM

2 Likes

Looks fantastic, I wonder how you got this to be a wallpapar?

Thank you. We had to modify existing assets to make it work. There is no ready solution :frowning: also we had to solve a problem with a game pause when someone would like to play normal games where he needs 100% power. Many problems, many compromises and smart efficient code :wink:

The biggest problem was with the mouse input that was controlled by Unity, not Windows. When you set 30fps limit then mouse also had 30fps. When you play a normal game you couldn’t keep the mouse straight. After many combinations and special tricks, we solve it.

Thank you for your question. If there is more please let me know ;D

3DM

Questions:
How does this affect performance, e.g. when playing other games?
Will this drain laptop batteries?
Can the similar ones be made for android? :slight_smile:

Hi, Sorry for the delay. I had left my PC for a moment :wink:

A lot depends on the project. Always choosing the subject I have in mind the performance. We have a lot of ideas but most of them are out because of the performance.

Yes, there is a little impact on CPU/GPU but we did a lot to optimize the code. Most of our projects include graphics setting like in normal games. Also, our projects work on the lowest cpu frequency.

It means that it can show 20%, but it is on the lowest clocks, so this result should be divided. Depending on the CPU, real consumption is up to 5%.

For those who want to play normal games having our project on the wallpaper, wi did Game Mode button that freeze our project giving users 100% power for the time they need. Then in the background is a little menu with a button to get back live wallpaper on the screen :wink:

Thank you KHOS for that interesting questions. If something I can answer for more :smile:

Cheers,
3DM