Energy Shield / Force Field Effect v2 with Hit FX and Activation Anim [BuiltIn,URP,HDRP]

Version 2.0 rewritten, improved and optimized now with all render pipelines support and much more features!

[AssetStore] [Demos] [Documentation] [Discord]

Fully customizable - by tweaking colors, textures and many parameters. Great for scifi, fantasy or casual shield effects.

What can you make with this asset:

  • force field around player or any other unit
  • barrier around city
  • scifi shield of any shape (texture baking tool included)
  • energetic gate or door
  • invisible cloak around spaceship that makes response on hit
  • spell effects around player

Scalable shader with feature selection allows tweaking for any hardware from mobile to hi-end.

Custom postprocess effect for AAA quality.

  • works with BuiltIn/URP/HDRP
  • fully customizable shader with over 50 parameters to tweak
  • feature off/on for performance/quality
  • support for any mesh shape
  • rim texture baker for custom shapes
  • unlimited hit effects with customizable parameters
  • activation/deactivation animation
  • perspective and orthographic camera
  • draw call batching
  • distortion and refraction
  • custom postprocess effect
  • scripting for integration in game
  • over 100 high quality texture patterns and noises
  • more than 20 hit shape textures
  • 40 sample prefabs and materials

If you have any feedback, have an idea how the asset can be improved, need a feature or found a bug please leave a comment :slight_smile:

Free vouchers for the fastest of you :slight_smile:

ASV-LLC9-KPKJ-RDGD-TVXK-JU3U
ASV-VHMN-NNA3-LHTV-VKTF-WALY
ASV-LM4L-7KVQ-UCMW-4A99-FTFK

1 Like

Thanks!

1 Like

Hello again :slight_smile:

I have just uploaded big update 2.1.0 to the asset. It introduces new demo prefabs and materials - showing how to create “cloak” around spaceship (or any other object) that perfectly matches mesh surface. There is also sample of invisible shield that reacts only on hit or activation/deactivation.

Another new feature is Globall Illumination rendered in postprocess. This is still experimental feature but it adds a lot to overall quality as sorrounding geometry is lit by the shield. This is performance heavy feature, so there is option to turn it off/on and there are also a lot of features to tweak final effect.

Check the demos to see it in action:
Demos

Asset is now on sale - 50% off :slight_smile:

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Hi! I have problem with dx11 windows builds, materials of the shield are broken (pink). In editor all good.

Hey, new update that will fix the issue is coming to asset store already. Send me an email or join Discord so I can send you update directly.

Fresh Asset sale have just started on Asset Store and Force Field Effect is now 50% OFF:

Asset Link