Hi people,
3 years ago I started making a game in my spare time, but unfortunately I stopped working on it only a couple of months later.
I never really showed it to a lot of people, but I always kinda liked it,
so lately I started wondering if I should work on it again, and turn it into a real game.
It’s an Arcadey FPS, where you shoot energy-beams (and other things) with your bare hands, and fight tons of robots.
I haven’t really named it yet, so I just call it EnergyShooter for now. (I really don’t like that title but I can’t think of a better fitting one)
(The only other title I have is “Shadow of the Fenix”, while I think that’s a better title, I also think it doesn’t fit with the game)
So what I would really like, is if people could play what I’ve made so far, and tell me what they think of it.
Most importantly, about the way the player character moves and fights, basically how the combat feels.
I’ve made a demo which you can play, it contains a single arena, where you fight a ton of robots, and 1 semi-boss. (which is actually not the robot in the screenshot on top, he’s a boss fight too, but he’s not in this demo, perhaps I’ll upload another demo with him later)
The demo is ofcourse a webbuild, but I never actually made the game with that intention.
If you play it, I suggest you try to get to know the controls before you try fighting the enemies, as there’s no tutorial or anything yet. (it is a wip after all)
So here’s some info:
(I’ll try to keep it short)
Attacks:
The default attack/weapon is a beam that pushes you backwards, which you can (and should) use to move around (most often, to move out of harms way), and (sort off) fly around. You can also shoot this beam backwards to fly in the direction you’re looking at.
The second attack is a gravity bomb, but I’m gonna let you see for yourself how that works.
The 3th attack are homing fireballs, but there actually not very useful in this demo.
All these attacks use up energy, but it regenerates quickly over time, you can also charge to regenerate energy faster.
Controls:
WASD to move
Mouse to aim
LMB: shoot (forward)
RMB: shoot (backwards, only with the default beam attack/weapon)
MMB (scroll): change attack
1-2-3: select attack
Q: switch to the previously used attack
SPACE: jump
T: Charge Energy (starts slow, so only useful if you intend to charge for more than a second)
HUD:
Blue bar (top most): Health bar
White bar: Energy bar (but not an edible one)
Leftmost Icon (in the circle): display your selected attack, if it’s the default beam, the size of the circle displays how strong it is.
Ok, here’s the demo:
http://tiny.cc/energyshooter
You immediately start in the center of the arena, where it says, “Press E to activate”, but I would insist you wait with that and first try the controls, and move/fly around a bit in the empty arena. (when you want to start the arena battle, simply return to the center of the arena, then press E).
When you die, the game automatically resets, and the same happens when you’re victorious.
I would really appreciate it if a lot of people could play it and if I could get some honest and usefull feedback.
Thanks for checking it out!