Enforcing page file usage

Hello,

I’d like to ask if is it possible somehow the Unity to enforce on Windows to use page file if the project is taking more amount that the computer has ? E.g. I’ve computer with 3GB RAM and the project if started in Editor needs 3,5 GB thus after pressing Play it crashes due to memory shortage error. Is it possible to avoid this situation by benefitting of memory page file ?

Thank you,
Maciej

no thats not possible.
Unity is a 32bit application, if you run beyond the 32bit limitations on ram it will simply crash.