Hi, i have been looking over the enhanced FPSWalker and it has excellent functionality and i require something exactly like this but for a 3rd person platformer, does anyone have this or used something like this?
Thanks!
Hi, i have been looking over the enhanced FPSWalker and it has excellent functionality and i require something exactly like this but for a 3rd person platformer, does anyone have this or used something like this?
Thanks!
Hullo again.
What kind of controls would you want to be implementing? How is the character moved? I am currently making a platform game and I use WASD to control the player’s X and Z movement, then mouse to rotate him (and the camera) and Mouse1 to jump…but there’s lots of other ways. Some people just use the keyboard to control the player with a dynamic camera a la Mario 64.
Do you just want the same controls as the FPS character but the camera to be pulled to third person?
Hi the setup i have is very simular to Mario 64. Arrow keys to control the direction of the player. The main reason i ask for one is to be able to handle sliding down slopes at certain angles like the FPS enhanced script does.
But at the moment my script for character control is a modified version of the one that is used in the Platformer tutorial (with lerpz). Which was working very nicely until i had this problem with slopes.
So really what i’m after is the 3rd person script that is used in the platforming tutorial with the fixed update from the FPSWalkerEnhanced so that all the slopes and bunny hop prevention is intact.
So i’m attempting to merge the scripts together but i am new to unity and was wondering if there was a premade version of the this.
Edit: I was unable to merge them by myself. Has anyone done something like that and gotten it to work?
I’ve been trying to merge the scripts but have been unsuccessful, it partly works my problems at the moment is:
I would like to angle my character to the normal of the hill so it doesn’t look as strange when walking on hills/inclines.
Sometimes when i am sliding i become ungrounded and start floating in space.
I would like my character to be able to walk up a slope a bit and the slide down at the moment the script only allows touching of an inclimbable slope.
Anyone have any ideas how to fix these problems or have a working script that i could use?
Currently, the character movement with the default FPS walker script looks like sliding across a terrain. Normal character walk involves slight going up and down rythmically, and this feature shopuld be incorporated.