Enhanced FPS tutorial, stuff missing?

Hi everyone,

I know there are a few mistakes in the written tutorials and I just wondered if anyone knows about the enhanced FPS tutorial by graham mcAllister. I’m going through it now and I’ve hit a part ive got to miss out because its missing in the provided assets.

Basically the pdf explains that there shoud be a child of the rocket model which is a smoke trail, but the unity package with all the enhanced fps assets in only has a rocket by itself, no smoke trail, so can someone explain what should be added to get that effect please?

Cheers,

Will

You add the smoke trail yourself using a particle system. GameObject ->Create Other → Particle System. Then make it a child of the rocket in the scene. Tweak it to look like smoke and upload it to it’s own prefab.

Thanks Joachim,

i’ve since realised some of that and been assisted by someone in the forum on this matter, but should the documentation not reflect this change? The PDF i am following assumes the rocket with smoke is already built.

Also are any new tutorials being written on unity?