Hi Everyone,
I’ve spent a while trying to learn the Unreal Engine, but thought it would be fun to learn some Unity as well. I’ve heard the Unity community is great, and learning game dev is hard so here goes nothing!
I’m looking for suggestions about the fastest / easiest way to get networking going for a generalist, someone who will likely not be able to spend the time to learn engines inside out.
I see a number of presets on the asset store for networked projects, but would love some suggestions on keywords I should be searching or things to know.
I’m open to anything from small servers with a few people to as big as is feasible. Any suggestions much appreciated.
If you already know you’re unable to put in enough time to learn Unity, I just want to caution that you’re likely to get frustrated implementing networking in Unity. I’d suggest sticking to single player or local split screen or hot seat.
This is because successfully building a networked game in Unity requires moderate to advanced familiarity with Unity in general.
Hey guys,
Thanks so much for the replies!
For some reason I’m not getting Unity notifications on threads and missed this.
Appreciate the link g_a_p and Joe-Censored, your warning is heard and seen
I ask about the simplest solution to see if I have any chance at it. As the saying goes, ‘if you have to ask’… haha so likely I won’t have the skills to do it. But it’s a dream!
Not having skills isn’t actually a problem if you’re interested in learning the skills. It doesn’t matter what kind of game you make, you’re undoubtedly going to run into situations where you have no idea what to do and need to learn new skills to progress. Your willingness to learn those skills as needed is what will make the difference.
One problem with networking, is no matter how easy the network solution is designed, there is no simple drop in networking package which just handles it all for you. Everything in your game will need to end up designed around networking, and even simple functionality usually ends up pretty complex.
I’m definitely willing to learn the skills – not the person who wants to jump in and make a crazy scope game right away. I imagine it will take me years to get even mediocre progress.
I hear you about networking - super complicated huh?
Individual game subscriptions are all but dead though other than a handful of popular legacy MMO titles. Maybe an enormous array of DLC and aggressive microtransaction monetization? Basically, everything people hate about modern game monetization