I am trying to throw a stone object with touching on it, however the area of the stone is too small. I need to enlarge the area where it is touched and thrown, keeping the gameobject’s area the same.
I am using OnMouseUp() and OnMouseDown()
Does anybody have an idea how to enlarge the touched zone?
did you try using a larger image that sits on top and Alpha is set way down to 0?
and is Interactable? so actual visible Image doesn’t need to be Interactable.
maybe you can Mirror the state from Invisible Image to Visible Image?
in kissUI, to Mirror an Image State live, you add it to the list:
I’m not familiar with unityUI, but that solution does seem to reduce the draw call by one. I can add an option to a kissUI Image that could disable the Mesh Renderer, resulting in the same thing. thanks.