Hello All,
So I am trying to make an instantiated game object grow to a predetermined size ( or for a predetermined time ) and then disappear. Much like a balloon inflating and then popping. The code I have is obviously wrong because it isn’t working. Her is what I have:
maxSize = 5.0;
growthRate = 1.0;
scale = 1.0;
function Update () {
transform.localScale = Vector3.one * scale;
scale += growthRate * Time.deltaTime;
if (scale > maxSize) Destroy (gameObject);
}
Any help at all would be greatly appreciated.
Thanks
-Rich