Enlighten is unacceptably slow

I only have a couple of objects in my game just now; a player, an enemy, a box/obstacle, and a ground plane (which is rather big for now).

I switched both the box and ground to static - just to see how seamless baked and realtime lighting might be. Half an hour later, Enlighten still hasn’t done… whatever it’s actually doing in order to bake lightmaps for only TWO objects. I figure it’s the huge plane that’s causing the problem, but, why should it? Surely something like Enlighten has a vague idea of when two objects will cast shadows/light on each other and can just quickly “fill in the blanks”? But it seems not.

What can I do to speed this process up? Because working with this in a real game environment with many static objects, is going to be sheer hell.

Large objects create the problem with bake times. Split your ground plane up. I keep my terrain off or non-static (it’s a mesh) if i’m not specifically working on it. Currently it’s about 300x300. I’m at least going to split it into 4 sections, possibly 9.

Welcome to level design. You have to reduce your Baked Resolution and lower the Final Gather number when testing. Only bake with high settings when the level is final.