Hi,
Is it possible to enqueue a ScriptableRenderPass after a specific render queue?
For example - I can enqueue pass after rendering all transparent objects by using:
MyPass.renderPassEvent = RenderPassEvent.AfterRenderingTransparents;
But is it somehow possible to enqueue pass after - let’s say - 3010 render queue objects was rendered, but before 3011 objects are rendered? I’d like to copy a depth buffer, but only after certain transparent objects were rendered - yet before other transparent objects will be rendered.