Please make entering play mode for unity 2022.3 fully multi threaded. I can’t upgrade my project to unity 2023 or unity higher due to my packages use ECS version 1.0.16 and the project breaks on other versions of Entities package.
It takes 8 minutes to enter play mode on my 7950X. I can’t wait that long.
And by the way both scene and domain reload is disabled in my project
Thank you
Exactly why you should profile why it’s taking this long. This isn’t normal or expected behaviour!
This won’t fix your issue. The time it takes to enter playmode is entirely dependent on the content that gets loaded. You’ll notice that when you create an empty project and disable domain reload, entering playmode is practically instantaneous.
Now if you add 10 gigs of assets to the first scene that gets loaded or other things, you may notice something like in your case.
You can upgrade, and you should consider doing so, unless you’re very close to publishing. These issues can all be fixed, most of the changes are documented and even explain what things you need to update. Updating packages is part of developer’s everyday life - again up to a certain point in development.
Nevertheless, updating package or Unity version is also unlikely going to change your excessively long enter playmode time. Profile this, and try to fix it. It’s almost certainly something caused by your own doings, and could have long since investigated and improved.
I wonder, how long have you been waiting 8 minutes to enter playmode? I can’t even imagine what this does to productivity if this is sustained for a week. This would waste several hours per week, that’s a lot of time better spent on analyzing the issue.