Unity version 2018.3.1f1
Seemingly out of nowhere it now takes over a minute to enter Play mode. Looking at the profiler, it seems that “Prefabs.SavePrefab” is the main culprit, so I assume it’s something to do with prefabs.
My Canvas is a prefab with all of my various UI prefabs nested, but that’s pretty much the only significant prefab, everything else is generated at runtime. Does anyone have any insight as to what’s causing this, or have any suggestions for potential fixes?