Entire 3d max scence to unity ?

Hey

I’m a complete new beginner to Unity.
Have never used it before.

I have quite a few 3d Studio Max Architectural scences / buildings that I would like to port to Unity.
I have seen a few Youtube videos on importing individual assets to Unity but not entire scences.

Is this possible to import an entire scene ? and how much and what prep is require to import the scence ?

Are there any tutorials on this work flow available.

My ultimate goal would be to make some VR presentations of these buildings and interors.

Thanks

Assets are assets. It doesn’t matter if its an entire building or a small prop, the workflow is the same. I believe Unity can even import multi/sub materials.

You’ll probably have to clean up the materials though, because they’re not going to be the same between 3ds max and Unity. And you’ll need to re-light your scene in Unity.

I think the fbx importer also supports instancing, so if you want to be a little more efficient, make your duplicate objects in max instances instead of copies.