Entitas, daogames: We made a multiplayer addition to Match-One

Hey everyone,

In case anyone is using the awesome Entitas Framework from Wooga, we made a fun addition to their sample case Match-One:
Multiplayer.

Although of little real-world usage, you can now spin up multiple instances of this little game to “match one” together… :slight_smile:

If you are interested in what we did and want to know more, I wrote a blog post about it here:
https://www.daogames.com/2015/07/13/match-one-multiplayer/

Let me know your thoughts. Would be happy to get feedback.

That link seems to give me a 404-error, couldn’t find it on the main site either. Could you update the link?

Thanks for the info. Link is back up.

Nice, very simple solution that seems to work well. Can’t think of any feedback right now, thanks for posting it!

@esterlus nice job. Works like a charm :slight_smile:
I added Match One Multiplayer to the Entitas Wiki page in the Games and Examples section

In the Match-One example, GameController.cs starts with :

Systems createSystems(Pool pool) {

return new Feature("Systems")

// Input

.Add(pool.CreateSystem<ProcessInputSystem>())

There is a return statement before the .Add statements. How can the .Add statements be executed if the first line in the method is a return statement?

Hello everyone,

I am playing with Entitas. I’ve made a few components, systems everything was fine. I closed Unity 5.5.0f3 down and reopened it and now Entitas is not showing up in the menu.

How do I re-import it? I don’t want to delete it and re-add it. Any ideas?

I used the “reimport” menu item and it still won’t add the Entitas menu item.

EDIT: I removed all the scripts that used Entitas and like magic, it shows up in the menu. Apparently, I have an error in one of them. Kind of a catch 22. I have an error and I can’t regenerate Entitas components, because one the systems has a spelling error.