Hi.
I have just updated to the new package version and try to build a simple ECS project containing a sub-scene for Android. Should that work or is the Android build broken at the moment?
Using the old/standard build I am getting this error when running the app:
11-25 15:04:48.993 1019 1105 E Unity : Loading Entity Scene failed because the entity header file could not be found: 8284581b0923e254eb29907513493176
11-25 15:04:48.993 1019 1105 E Unity : NOTE: In order to load SubScenes in the player you have to use the new BuildSettings asset based workflow to build & run your player.
11-25 15:04:48.993 1019 1105 E Unity : jar:file:///data/app/com.MyCompany.MyEcsTest--CgXVfGYkXLVSMtrMyChKg==/base.apk!/assets/SubScenes/8284581b0923e254eb29907513493176.entityheader```
I have tried to set up the new build pipeline with the following BuildSettings:

This will fail with:
Build ClassicBuildSettings failed in BuildStepBuildClassicPlayer after 1.77s.
Invalid or unhandled enum Android (index 13)
at Unity.Build.Common.ClassicBuildProfile.GetExecutableExtension () [0x00062] in ā¦\ecs_tests\Library\PackageCache\com.unity.entities@0.2.0-preview.18\Unity.Build.Common\Settings\ClassicBuildProfile.cs:80
Next I have tried editing ClassicBuildProfile.cs to handle Android in the switch case like this:
case BuildTarget.Android:
return ā.apkā;
With that I can build an APK and install it on a device.
Unfortunately it gives me the same "you have to use the new BuildSettings asset based workflow" error again when running the app.
