Entities are not rendering until the bottom left point is in camera

So I create an entity with the basic components for rendering, RenderMesh, LocalToWorld, Translation, RenderBounds.

My mesh however is fairly large (terrain chunks). I want the terrain to generate as I move the map. As it is now it seems it is waiting until the bottom left point of my Quad mesh is in view of the camera before it renders the entire mesh. However when the mesh is large that leaves a huge opening until they scroll far enough left and down to see that point. ideally it would render as soon as any piece of the mesh was in view of the camera.

Any idea how I can set the bounds where it will actually render the mesh? Like give it some info like center point and size of the mesh so it will calculate when to render it accurately?

This happens when RenderBounds are of invalid size and/or position.

using Unity.Mathematics;
using Unity.Rendering;
  
entityManager.SetComponentData( entity , new RenderBounds{
    Value = mesh.bounds.ToAABB()
} );