Entities disappear from scene view

When I rotate camera I noticed that cubes disappear even though they should easily fit in the view (I see them disappear after all).

Here’s screenshot in optimal position:


Here’s just a slight turn to the right (look on left):

Here’s even a greater turn (left side shouldn’t be empty, right side is normal):

It gives me impression of clipping. If you fall outside of focus. I tried creating regular cube and zooming in on it (using F) to reset the focus but that didn’t improve anything.

On side topic. How do I debug an Entity? I know there’s Entity Debugger but what if I want to select a single Entity that I see in scene? I don’t know which of 10.000 in the list, but I can hover over it. I know there are assets for this, but I’d rather start primitive and craft it myself.

Did you bake occlusion culling data and change the world after? could be calculating occlusion based on “ghost” data
had that happen to me once.

maybe tell us about what other than floating cubes disappearing is happening in the project/scene?

What is “Occlusion culling data”. I disabled special lightning, tweaking Scene Camera settings (incl. occlusion), toggling gizmos with “occlusion” in it doesn’t fix it either. Where do I look for that setting?

Until I press a button, nothing. There is some web connectivity and that’s about it.

Window → Rendering → Occlusion Culling
check to see if it says “no baked data” on the bottom, if not clear it.
but if you don’t know what i’m talking about i doubt it.

When you press the button, what happens in the scene(besides the cubes disappearing)? what scripts are active? what are they doing?
what web connectivity are you talking about?

Entities are spawned before I press the button. I made sure that literally nothing happens when I press the button. It had some functionality, but I made it return before anything happens. The project is still fairly small, this is the only invoking button.

Occlusion Culling was unbaked.

For other items. There’s a database of assets which now does nothing and there’s Unity script which sets anti-aliasing and sets listener for the button (which is commented out). Nothing beyond that.

I did create an empty project and everything worked proper there. There’s something in my project, but I don’t know where.