Entities don't draw on Android Emulator with DOTS 0.50

Hi guys,

After updating DOTS from 0.16 to 0.50 I have an issue with drawing Entites. Previously everything worked correctly in Android Emulator, but now I don’t see created entities, even though I know they were created.
Could it be some bug with the new version of Hybrid Renderer?
Should I enable/disable something after the update?

My environment:

  • MacBook Pro 16’’ M1 Pro 32 GB
  • macOS Monterey 12.3.1
  • Unity 2020.3.33f1

Packages manifest:

{
  "dependencies": {
    "com.coffee.sub-asset-editor": "https://github.com/mob-sakai/SubAssetEditor.git#1.0.0",
    "com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.3.1",
    "com.evolvergames.buildreporttool": "file:../Submodules/BuildReportTool/Assets/BuildReport",
    "com.gameanalytics.sdk": "7.3.24",
    "com.google.external-dependency-manager": "file:../GooglePackages/com.google.external-dependency-manager-1.2.170.tgz",
    "com.jsteinhauer.unitydomainreloadhelper": "git@github.com:EvolverGames/unity-domain-reload-helper.git",
    "com.needle.compilation-visualizer": "https://github.com/needle-tools/compilation-visualizer.git#release/1.8.0",
    "com.rotaryheart.serializabledictionarylite": "https://github.com/RotaryHeart/SerializableDictionaryLite.git#v2.6.10",
    "com.solidalloy.type-references": "2.14.0",
    "com.unity.2d.common": "4.2.0",
    "com.unity.2d.sprite": "1.0.0",
    "com.unity.2d.tilemap": "1.0.0",
    "com.unity.build-report-inspector": "0.2.2-preview",
    "com.unity.burst": "1.6.5",
    "com.unity.cinemachine": "2.6.11",
    "com.unity.collections": "1.2.3",
    "com.unity.device-simulator": "3.0.3-preview",
    "com.unity.editoriterationprofiler": "https://github.com/Unity-Technologies/com.unity.editoriterationprofiler.git#0.1.2-pre",
    "com.unity.entities": "0.50.0-preview.24",
    "com.unity.ide.rider": "3.0.14",
    "com.unity.jobs": "0.7.0-preview.17",
    "com.unity.memoryprofiler": "0.2.9-preview.3",
    "com.unity.physics": "0.50.0-preview.24",
    "com.unity.platforms": "0.50.0-preview.4",
    "com.unity.recorder": "2.5.7",
    "com.unity.render-pipelines.universal": "10.9.0",
    "com.unity.rendering.hybrid": "0.50.0-preview.24",
    "com.unity.scriptablebuildpipeline": "1.19.6",
    "com.unity.test-framework": "1.1.31",
    "com.unity.textmeshpro": "3.0.6",
    "com.unity.timeline": "1.4.8",
    "com.unity.ugui": "1.0.0",
    "net.gamedevtools.assetusagefinder": "file:../Submodules/AssetUsageFinder/Assets/Asset Usage Finder",
    "com.unity.modules.ai": "1.0.0",
    "com.unity.modules.androidjni": "1.0.0",
    "com.unity.modules.animation": "1.0.0",
    "com.unity.modules.assetbundle": "1.0.0",
    "com.unity.modules.audio": "1.0.0",
    "com.unity.modules.cloth": "1.0.0",
    "com.unity.modules.director": "1.0.0",
    "com.unity.modules.imageconversion": "1.0.0",
    "com.unity.modules.imgui": "1.0.0",
    "com.unity.modules.jsonserialize": "1.0.0",
    "com.unity.modules.particlesystem": "1.0.0",
    "com.unity.modules.physics": "1.0.0",
    "com.unity.modules.physics2d": "1.0.0",
    "com.unity.modules.screencapture": "1.0.0",
    "com.unity.modules.terrain": "1.0.0",
    "com.unity.modules.terrainphysics": "1.0.0",
    "com.unity.modules.tilemap": "1.0.0",
    "com.unity.modules.ui": "1.0.0",
    "com.unity.modules.uielements": "1.0.0",
    "com.unity.modules.umbra": "1.0.0",
    "com.unity.modules.unityanalytics": "1.0.0",
    "com.unity.modules.unitywebrequest": "1.0.0",
    "com.unity.modules.unitywebrequestassetbundle": "1.0.0",
    "com.unity.modules.unitywebrequestaudio": "1.0.0",
    "com.unity.modules.unitywebrequesttexture": "1.0.0",
    "com.unity.modules.unitywebrequestwww": "1.0.0",
    "com.unity.modules.vehicles": "1.0.0",
    "com.unity.modules.video": "1.0.0",
    "com.unity.modules.vr": "1.0.0",
    "com.unity.modules.wind": "1.0.0",
    "com.unity.modules.xr": "1.0.0"
  },
  "scopedRegistries": [
    {
      "name": "package.openupm.com",
      "url": "https://package.openupm.com",
      "scopes": [
        "com.solidalloy.util",
        "com.solidalloy.unity-dropdown",
        "com.solidalloy.type-references",
        "com.openupm",
        "com.gameanalytics",
        "org.nuget"
      ]
    },
    {
      "name": "JetBrains",
      "url": "https://npm.pkg.jetbrains.space/public/p/jetbrains-gamedev/jetbrains-gamedev/",
      "scopes": [
        "com.jetbrains"
      ]
    }
  ]
}

Attached zip file with the latest build report from Build Report Inspector.

I am making a build via BuildConfigurator with the following settings:

  • Single scene (in my case “Road.scene”)
  • Classic Code stripping options (Strip Engine Code Enabled with Low level)
  • Classic Build Profile (Android + Release)

I will update this post if you need additional information

8095523–1047653–23e2cc4f5f3684ce68d09ca23d9d1784.zip (11.9 KB)

@SebastianAaltonen , could you please help with this?