Hi guys,
After updating DOTS from 0.16 to 0.50 I have an issue with drawing Entites. Previously everything worked correctly in Android Emulator, but now I don’t see created entities, even though I know they were created.
Could it be some bug with the new version of Hybrid Renderer?
Should I enable/disable something after the update?
My environment:
- MacBook Pro 16’’ M1 Pro 32 GB
- macOS Monterey 12.3.1
- Unity 2020.3.33f1
Packages manifest:
{
"dependencies": {
"com.coffee.sub-asset-editor": "https://github.com/mob-sakai/SubAssetEditor.git#1.0.0",
"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.3.1",
"com.evolvergames.buildreporttool": "file:../Submodules/BuildReportTool/Assets/BuildReport",
"com.gameanalytics.sdk": "7.3.24",
"com.google.external-dependency-manager": "file:../GooglePackages/com.google.external-dependency-manager-1.2.170.tgz",
"com.jsteinhauer.unitydomainreloadhelper": "git@github.com:EvolverGames/unity-domain-reload-helper.git",
"com.needle.compilation-visualizer": "https://github.com/needle-tools/compilation-visualizer.git#release/1.8.0",
"com.rotaryheart.serializabledictionarylite": "https://github.com/RotaryHeart/SerializableDictionaryLite.git#v2.6.10",
"com.solidalloy.type-references": "2.14.0",
"com.unity.2d.common": "4.2.0",
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.tilemap": "1.0.0",
"com.unity.build-report-inspector": "0.2.2-preview",
"com.unity.burst": "1.6.5",
"com.unity.cinemachine": "2.6.11",
"com.unity.collections": "1.2.3",
"com.unity.device-simulator": "3.0.3-preview",
"com.unity.editoriterationprofiler": "https://github.com/Unity-Technologies/com.unity.editoriterationprofiler.git#0.1.2-pre",
"com.unity.entities": "0.50.0-preview.24",
"com.unity.ide.rider": "3.0.14",
"com.unity.jobs": "0.7.0-preview.17",
"com.unity.memoryprofiler": "0.2.9-preview.3",
"com.unity.physics": "0.50.0-preview.24",
"com.unity.platforms": "0.50.0-preview.4",
"com.unity.recorder": "2.5.7",
"com.unity.render-pipelines.universal": "10.9.0",
"com.unity.rendering.hybrid": "0.50.0-preview.24",
"com.unity.scriptablebuildpipeline": "1.19.6",
"com.unity.test-framework": "1.1.31",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.4.8",
"com.unity.ugui": "1.0.0",
"net.gamedevtools.assetusagefinder": "file:../Submodules/AssetUsageFinder/Assets/Asset Usage Finder",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0",
"com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
},
"scopedRegistries": [
{
"name": "package.openupm.com",
"url": "https://package.openupm.com",
"scopes": [
"com.solidalloy.util",
"com.solidalloy.unity-dropdown",
"com.solidalloy.type-references",
"com.openupm",
"com.gameanalytics",
"org.nuget"
]
},
{
"name": "JetBrains",
"url": "https://npm.pkg.jetbrains.space/public/p/jetbrains-gamedev/jetbrains-gamedev/",
"scopes": [
"com.jetbrains"
]
}
]
}
Attached zip file with the latest build report from Build Report Inspector.
I am making a build via BuildConfigurator with the following settings:
- Single scene (in my case “Road.scene”)
- Classic Code stripping options (Strip Engine Code Enabled with Low level)
- Classic Build Profile (Android + Release)
I will update this post if you need additional information
8095523–1047653–23e2cc4f5f3684ce68d09ca23d9d1784.zip (11.9 KB)