Hey guys,
The Feature Matrix of Entities Graphics clearly states that ray tracing is not supported, and as such, I’m wondering what workflows you have chosen to achieve GI, reflection, etc. in your projects that use entities.
- APV? Great for static geometry, streaming, etc. But doesn’t seem possible for fully dynamic, non-baked scenes unless I’m misinterpreting things.
- Ray marched screen effects?
- Companion game objects with DXR support? If rendering traditional game objects, it would seem that the performance gain of BRG and EGS is lost…
- Fully custom solutions?
Thanks for any feedback.