Entities Hierarchy filtered e.g. by "all=EnableableComponentType" will include entities where the component is disabled

Hi,

The “Entities Hierarchy” editor window does not support searching only for enabled IEnableComponents.

Curiously, there is an “Include Disabled” filter, which seems to hint that the hieararchy is not supposed to show entities with disabled components when filtering against those component types, unless the “Include Disabled” flag is included, but that’s not the case currently.

Currently there appears to be no way to filter entities by only those that have an enabled instance of a specific enableable component, and the “Include Disabled” flag seems to do nothing.

Unity version 6000.0.30f1, Entities package version 1.3.8.

Is not about enablable components but specifically about entities with Disabled : IComponentData component

Oh, okay. Thanks for clarifying. That was certaintly not intuitive to me!