Entities updating the inspector in play mode?

I’m following along some videos on the ECS GitHub project (Unity DOTS EntityComponentSystem - “Tanks” Tutorial walkthrough) and I’m just trying to see in the editor inspector how things are changing to the GameObject being driven by the system.

When I select the runtime GameObject in the scene view and look at the inspector with the Runtime mode set I can see the Local Transform, etc. components, but nothing is changing even though the GameObject is moving around the scene view.

So I guess since these are entities we won’t have any of the runtime feedback in the editor (gizmos to show local orientation, inspector fields updating values, etc.)?

I’m using v2022.3.9f1 and entities v1.0.10.

In the second to last section of the documents it explains the various editor windows to inspect entities. The one I needed and was not aware of was the Entities Hierarchy window.

Editor section of the docs here:
https://docs.unity3d.com/Packages/com.unity.entities@1.0/manual/editor-workflows.html