This thread was being used to give feedback on the entity debugger, is anyone from unity still following that? Entity Debugger feedback
There are quite a few issues with the Entity Debugger in preview31. Hope Unity can address in next version:
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Dynamic Buffers are not being collapsed. Clicking on an entity with a large DB will halt for very long time or crash the editor. Inspecting entities with large DynamicBuffers will crash the Editor (preview31)
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The chunk histogram is being drawn now with a dedicated Camera, leading to possible conflict with scriptable render pipelines. BUG: Rendering error since upgrading to Entities preview 31
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Zero-sized Components aren’t indented properly in the inspector. Entity Debugger feedback page-3#post-4503844
With the Tiny-style editor and hierarchy for entities coming soon, I’m not sure what place the current entity debugger has? Perhaps it will be continued as an extension on top of those?
I’m not following the development of Tiny at all (so sorry if I’m wrong). But from the sound of it, it will provide better Hierarchy and Inspector for entities. So, things that the Entity Debugger provides for debugging systems and chunks should still be useful right?
I don’t know their exact plans, but you’ll be able to select entities in the scene hierarchy and inspect components directly on them that way.
But yes the debugger would still be useful to seeing what systems are running and on what entities.
If you are interested, they showed some prototype UI in a GDC 2019 talk called “Creating Instant Games with DOTS: Project Tiny”