I am creating entities from prefabs generated in subscenes and when I instantiate them they always instantiate with Translation and Rotation comps. I find I often get weird results because they interplay with LocalToWorld and LocalToParent depending on update order. I am happy to just directly work with LTW matrices.
Is there a way to instantiate these prefabs without these components auto generating from the Authoring?
Currently I am just removing them with the ECB at instantiation but that is a bit annoying to have to remember.
Not a show stopper, just a nice to have.