Hello,
I’ve been trying to spawn some entities from gameObjects prefabs with authoring components, the problem is that, no matter what, the entities are always empty, no component is associated to that entity.
I’ve seen comments of people about this problem, but didn’t get response, and also, there is no thread dedicated to this specific issue.
As the title says, all this is using the EntityManagerExtensions method
public static Entity Instantiate(this EntityManager entityManager, GameObject srcGameObject)
The documentation does not say anything about how it works, but I think it is implicit that it should convert automatically the authoring components.
So, the question here is, am I missing something? or this is indeed a bug?, or the method is not even implemented?
Unity 2019.3.14
Entities 0.11.0