Entry Node in Mecanim - how to play an animation in Unity 5.0

I made a project in Unity 4.X and upgraded to Unity 5.0. However, my animations don’t play like before. I see that now we have Entry and Exit Nodes. How to use them? I had something like that:

IdleAnimation -------------->----------- MoveAnimation
-------------->-----------

and one Bool - if true, the MoveAnimation is played, otherwise IdleAnimation is played

It’s simple, but now we have something like that:

IdleAnimation --------->----------- MoveAnimation
| ----------<----------
|
|
|
Entry

My question is - how to play my animations? Is there any condition to go from Entry to IdleAnimation? And how to control that in code?

Entry --------->---------- IdleAnimation ------------->------------ MoveAnimation
and
Entry ---------<---------- IdleAnimation -------------<------------ MoveAnimation

Ah, it’s not a problem with the Entry Node. I made a test scene and my animation plays automatically without problems. The true problem is with my character controller and the collider attached. The character should open the gate using OnTriggerEnter, but when the collider is attached to my first person controller, player goes crazy. And animations seem not work.

In other words, what’s happening with my character controller and the collider?

I noticed that animation works in Mecanim, but not in the Scene View. I have a sliding doors. OnTriggerEnter, when my character controller goes onto the Collider, the sliding animation works in Mecanim, but not in the Scene. In other words, the doors, don’t move.

Please don’t start several threads with the same issue!

This thread is about using Entry Node. I don’t see other such a thread started by me. It’s true there’s my thread with playing animations, but I thought it something different. Now, I know that nothing special in Entry Node in my case. But maybe it’s not harmful for anybody.