entry point of the application

i started using unity 6 months ago, and all i can say it is a great tool for making interactive and realtime applications. i now have some experience and i dont ask too much any more in the forums, i just need a little more to understand the big picture as far as programming is concerned.

so far i programed many tools, scripts and components and i am wondering how you organized
all of the stuff you make. what is the entry point of the application?

i dont think that i have entry point specifically in my project, i have update loop in the script that is attached to the camera where rendering begins but i would like to know how others do it.

do you have a GO where you instantiate everything else or some other method. i would like to
keep things organized and tidy and i am looking for somebody more experienced to explain what
are the most efficient methods…

thanks!

When you lay out your scenes in the editor, you have to go to the Build menu, then the list of the scenes will be shown. Scene 0 is the entry point. You can name the scenes what you like, but they have a numerical and string identifier.

Remember that anything you want to be global should have DontDestroyOnLoad or equivalent to keep it around between levels.

i am aware of that, i was thinking how you organize code to be run and how do you control the sequence

If you are aware of that, you should be able to figure it out from there. Not sure what your question is then.

http://forum.unity3d.com/threads/59017-Where-to-instantiate-game-managers-globally